DIGITAL ART CONTEST
The competition is open to all artists worldwide, who devote themselves to create concept and promotional art for video games, as well as to the artists who create digital art not directly connected to computer games.
The awards ceremony and the exhibition will take place at the Poznan International Fair during the biggest gamedev event in Central and Eastern Europe – Poznan Game Arena in Poland, 09.10.2020 – 11.10.2020.
The theme of the Competition is „Water”. The task of the Participants is to create concept and promotional graphics. For more details please read the regulations. Participation in the Competition is free of charge.
Online receipt of applications 05.08.2020 – 15.09.2020
First Place Prize – 600 EUR
Second Place Prize – 300 EUR
Third Place Prize – 200 EUR
The Game Industry Conference will fund Developer Pass for 19 selected artists.
The qualified projects will be presented on free-standing boards in the format of 100 x 250 cm.
The costs of 19 qualified printouts for the exhibition shall be covered by the Poznan Game Arena.
The aim of this competition is to promote art created with the use of digital techniques, as well as to attract attention to the fact that computer games are a form of modern art themselves. Computer games are not only a commercial phenomenon but can also be of artistic and philosophical nature. The name CRYSTAL CANVAS refers to artists turning to other media for expression: from traditional canvas to the liquid one, the crystal display. Digital painting used in design and promotion of computer games, combining the world of art and technology, broadens the discussion of image as a medium for expression and content. The unique phenomenon that firmly developed on account of computer games is concept drawing. For a long time traditional drawing also had not been recognized as an independent form of visual art. Drawings were made to encapsulate the artist’s idea on a sketch in preparation for a painting or a sculpture. Similarly, nowadays, concept art is the introduction and the basis for developing the real games assets; it designs the atmosphere, the characters and the environment of the virtual world. Those elements will affect gamers emotionally or even physically, as they identify themselves with video games heroes. Due to this immersive character of computer games, in addition to creating possibilities, a great responsibility lies on the shoulders of game designers.
CRYSTAL CANVAS JURY
David Mullich is an accomplished game designer and producer best known for managing product development for pioneering educational software publisher EduWare Services and its line of core curriculum tutorials and intellectually-stimulating games, including the cult-classic 1980 adventure game „The Prisoner” and directing The 3DO Company’s „Heroes of Might & Magic” development team for 5 years, producing 2 best-selling AAA titles and several expansions in the hit strategy game franchise. In 1987, David was hired as the first game producer at The Walt Disney Company, where he produced “DuckTales: The Quest for Gold” for personal computers and “DuckTales” for the NES. Other notable games he has produced include Harlan Ellison’s “I Have No Mouth, and I Must Scream” for Cyberdreams, and “Vampire: The Masquerade – Bloodlines” for Activision. He also formed his own company, Electric Transit, which developed 3D simulations in collaboration with NASA/JPL scientists and was Electronic Arts’ first affiliated label publisher. David also led the Game Production degree program at The Los Angeles Film School. He is currently Game Producer at CineMoiWorld and Game Design Adjunct Professor at Art Center College of Design.
Jakub Rozalski, also known as a Mr. Werewolf. Independent concept artist, storyteller & illustrator, creator of the 1920+ world. Jakub is a Polish visual artist, born in 1981, in Koszalin. Professionally works as a concept artist, illustrator & designer since 2002. The best known as a creator of the World of 1920+ (Scythe, Iron Harvest), as well as from dark, full of storytelling and very evocative paintings. He is most inspired by history, folktales, myths, countryside, and wild nature. He works both traditionally and digitally. From 2014, focused and works only on personal projects.
Kate Edwards is the Executive Director of the Global Game Jam, as well as the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization. She is also a Board Member of Take This and is the former Executive Director of the International Game Developers Association (IGDA) from 2012 to 2017. In addition to being an award-winning advocate who serves in several advisory roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, Facebook, LEGO, and many other companies. Fortune magazine named her as one of the „10 most powerful women” in the game industry in 2013 and in 2014 was named by GamesIndustry.biz as one of their six People of the Year. Besides being awarded by several events for her advocacy work in the global game industry, she was most recently honored with the Ambassador Award at the Game Developers Choice Awards at GDC 2020. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play.
Kutay Cengil is a Turkish 3D modeller, digital sculptor and texture painter for the entertainment industry. He graduated with a degree in Mathematics from the Izmir University of Economics. He also studied New Media and Video Design at Istituto Europeo di Design in Barcelona. He started his artistic journey from producing short movies, music videos and curating art exhibitions. His motion graphics were exhibited in Museum of Modern Art New York, Art Basel, Sonar Festival and in many more museums and festivals around the world. Back then Kutay has decided to take his love for 3D art to a professional level. He worked at TaleWorlds, one of the leading independent game development studios in Turkey. He was awarded 3D Total Excellence Award and CG Society-Editors Choice. Kutay worked at Method Studios as a 3D modeller and texture painter on such hit movies as Avengers-infinity war, Godzilla- King of Monsters and Fantastic Beasts-Crimes of Grindelwald.
Phillip Zhang is a California based artist who currently works at Riot Games, where he builds fantasy worlds with concepts, models, and hand-painted textures. Born and raised in China, Phillip’s artistic journey started in the Central Academy of Fine Arts, Beijing. He later transferred to Laguna College of Art and Design, United States, and graduated with a degree in fine arts. Since then Phillip has worked at Wormhole Games, Disney ABC Television, Blizzard Entertainment, and Riot Games. He has helped to ship multiple video game titles which includes: Tank Nation (Mobile Game), Disney Grand Prix XD (Mobile Game). World of Warcraft – Legion, World of Warcraft – Battle for Azeroth, World of Warcraft – Shadowlands, Team Fight Tactics – Galaxies, League of Legends – Rise of Elements.
Renee Gittins is the Executive Director of International Game Developers Association (IGDA), and a multi-disciplinary leader with expertise in software engineering and creative direction. She is a passionate advocate and connector for developers and diversity in the game industry, with a background that spans across engineering, design, and production. She is outspoken about initiatives to increase diversity both within the game industry and gaming overall to help the game industry grow and improve for everyone. Renee was named as part of the Forbes 30 Under 30 class of 2020 in Games.
SAMPLES FROM PREVIOUS EDITIONS
We generally look for the projects created specifically for the contest. However, it is possible to apply with an old design if it perfectly matches the theme.
The Competition cannot accept submissions from studios or teams of artists. Nonetheless, in specific situations, a singular artist may submit their designs, created for a published or under development commercial project, on the condition that the artists have full copyrights to the submitted artwork.
At the first step of application to the competition, the submission should consist of three elements: concept sketches, final illustration and a brief description of the idea for a video game related to the concept of water. The 19 selected artists will be provided with a template for the Expo banner. The Finalists will be obliged to transmit the submitted concept art, final illustration and description of the project to the template. The arrangement of these elements and colouring is at the artist’s discretion. For more information please read the regulations. We recommend checking the gallery from the previous editions on our social media.
PARTICIPATE IN THE COMPETITION
Do you want to participate in competition?
THE APPLICATION FORM
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